![]() There is alot of documentaion on the Hack64 website that I did use for the basic EEP Rom layout but none of the castle secret stars were docuemted so I felt this documetaion nessisary. I played through the game at least 6 times to figure out what bits did what inside each byte. The idea of a save file convert lied on a shelf for a couple of months and then I decied to see if I could write a program that could read what coin scores I got on each level and it worked! I was able to see what my coin scores were! This sparked my interest and led to me coding a full save file editor called theĪfter I had finshed the program I decied to make this documentation on how each byte of the EEP Rom works because the documentation for the SM64 EEP Rom was not complete. ![]() So we brainstromed and inspected manny PC port save files as well as emulator save files and couldn't figure out how to convert his save file. ![]() The Super Mario 64 PC port had just come out and an online friend asked me if i could convert his emulator save file to the PC port save file. The smallest chip is the EEP romĮach game has a different format that data is stored so there is no "universal" EEP rom reader/interputer. The image below (downloaded form ) shows the Super Mario 64 cartridge. Here is the port's GitHub repository for more information: Just put this file as is on the same location as the game file itself. ![]() The eep rom was a bit like modern SD cards where it can store data for a long period of time without being connected to a power source. Overview Reviews (1) History Just as the title says, this a completed 100 save file for the PC port of Super Mario 64. The N64 never had a hard drive like today's modern consoles have so how would games save your progress? Well, each game would save your progress to the cartrige on a specail chip for saving games called the EEP Rom.
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